Create a drawing app using HTML, CSS and JavaScript
Welcome to the Codewithrandom blog. In this blog, We learn how to create a Drawing App. We use HTML, CSS, and JavaScript for this Drawing App.
HTML Code For Drawing App
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<link rel="stylesheet" href="style.css" />
<title>Drawing App</title>
</head>
<body>
<canvas id="canvas" width="800" height="700"></canvas>
<div class="toolbox">
<button id="decrease">-</button>
<span id="size">10</span>
<button id="increase">+</button>
<input type="color" id="color">
<button id="clear">X</button>
</div>
<script src="script.js"></script>
</body>
</html>
There is all the Html Code for the Drawing app, then we will write Css for styling Drawing App and Give Drawing Functionality using JavaScript.
CSS Code For Drawing App
@import url('https://fonts.googleapis.com/css2?family=Roboto:wght@400;700&display=swap');
* {
box-sizing: border-box;
}
body {
background-color: #f5f5f5;
font-family: 'Roboto', sans-serif;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
height: 100vh;
margin: 0;
}
canvas {
border: 2px solid steelblue;
}
.toolbox {
background-color: steelblue;
border: 1px solid slateblue;
display: flex;
width: 804px;
padding: 1rem;
}
.toolbox > * {
background-color: #fff;
border: none;
display: inline-flex;
align-items: center;
justify-content: center;
font-size: 2rem;
height: 50px;
width: 50px;
margin: 0.25rem;
padding: 0.25rem;
cursor: pointer;
}
.toolbox > *:last-child {
margin-left: auto;
}
JavaScript Code For Drawing App
So now we will write javascript code for the Drawing App, we use canvas in code so we can draw anything. we define size, color, and linewidth so that
that we can get all we need for our Drawing App.
const canvas = document.getElementById("canvas");
const increaseBtn = document.getElementById("increase");
const decreaseBtn = document.getElementById("decrease");
const sizeEl = document.getElementById("size");
const colorEl = document.getElementById("color");
const clearEl = document.getElementById("clear");
const ctx = canvas.getContext("2d");
let size = 30;
let isPressed = false;
let color = "black";
let x = undefined;
let y = undefined;
canvas.addEventListener("mousedown", (e) => {
isPressed = true;
x = e.offsetX;
y = e.offsetY;
});
canvas.addEventListener("mouseup", (e) => {
isPressed = false;
x = undefined;
y = undefined;
});
canvas.addEventListener("mousemove", (e) => {
if (isPressed) {
const x2 = e.offsetX;
const y2 = e.offsetY;
drawCircle(x2, y2);
drawLine(x, y, x2, y2);
x = x2;
y = y2;
}
});
function drawCircle(x, y) {
ctx.beginPath();
ctx.arc(x, y, size, 0, Math.PI * 2);
ctx.fillStyle = color;
ctx.fill();
}
function drawLine(x1, y1, x2, y2) {
ctx.beginPath();
ctx.moveTo(x1, y1);
ctx.lineTo(x2, y2);
ctx.strokeStyle = color;
ctx.lineWidth = size * 2;
ctx.stroke();
}
increaseBtn.addEventListener("click", () => {
size += 5;
if (size > 50) {
size = 50;
}
updateSizeOnScreen();
});
decreaseBtn.addEventListener("click", () => {
size -= 5;
if (size < 5) {
size = 5;
}
updateSizeOnScreen();
});
colorEl.addEventListener("change", (e) => {
color = e.target.value;
});
clearEl.addEventListener("click", () => {
ctx.clearRect(0, 0, canvas.width, canvas.height);
});
function updateSizeOnScreen() {
sizeEl.innerText = size;
}
final output
